![]() These ratings are only personal approximations which take unmentioned things into account as well (whether the rated mod in question was lore-friendly was no factor at all) so they probably do not reflect the mods themselves. Overall: not the average rating, but the final verdict, how the mod feels overall. Luster: how polished the mod is, for example whether it contains ugly or quality unit cards, building icons and so on. How is each mod rated?Įnjoyment: gameplay, replayability, fun factor, often despite the little flaws.Ĭompleteness: new features and options as well as thoroughness when it comes to overhauls. So now for the main selection of top mods for Total War: Warhammer II. ![]() Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles. Shortly after launch, owners of both the original game and Total War WARHAMMER II will gain access to the colossal new combined campaign. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities. Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date. The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The time for revelation is nigh…įour races, four outcomes, a single goal: control of the Great Vortex, for good or ill. Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations.
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